![]() ![]() With Eldritch Strike at level 10, they carve through enemy magical resistances with their weapons, forcing disadvantage on saving throws against a spell attack before the end of the Knight's next turn. They can bond with up to two weapons, though only one can be summoned using a bonus action.Īt seventh level, the Eldritch Knight gains access to War Magic, which allows them to cast a cantrip as their action and a melee weapon attack as their bonus action. This means they can't be disarmed of that weapon as long as they are not incapacitated and the weapon is on the same plane of existence. At level three, Eldritch Knights learn to perform a ritual that lets them bond with a favorite weapon. Spells like Find Familiar, Protection from Good and Evil, Shadow Blade, Fireball and Greater Invisibility provide huge advantages. ![]() Powerful cantrips for the Eldritch Knight include Green Flame Blade and Booming Blade. ![]()
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